After 3 years working for Surface Digital as character artist on Supercell franchise Clash of Clans I'm ready to move on to my next adventure.
Here is a collection of some of the work I made during my time.
I was responsible for modeling, Sculpting, Texturing, Lookdev, rendering, and Compositing.
During that time I was also preparing character for Cinematic and in-game/ lowpoly.
I learned so many new things during that period, focusing on different aspects at different times, like low-poly,baking, rendering, etc.
Was also modeling things for level design